Setup & Installation
Or with the ClawHub CLI, for registry-managed skill folders outside a full OpenClaw workspace:
What This Skill Does
Agent workflows for 3D game development with Godot Engine, running on the Tasking.tech platform. Covers task management, automated builds and exports, asset format conversion, scene performance analysis, and playtest feedback processing. The agent queues jobs on build workers rather than accessing machines directly.
Automates build, test, and asset pipeline steps that normally require manual CLI work or CI configuration, while keeping everything linked to project task tracking.
When to use it
- Triggering a release build for Windows after merging a feature branch
- Batch-converting FBX character assets to GLTF for the Godot import pipeline
- Triaging a crash log from a playtest session into actionable bug tasks
- Planning a sprint backlog for a level art milestone
- Analyzing draw call hotspots in a scene before a performance review
Example Workflow
Here's how your AI assistant might use this skill in practice.
User asks: Build a release version for Windows on the main branch and push it to internal playtesters
- 1Call run_game_build with branch=main, platform=windows, build_type=release
- 2Poll check_game_build_status until status returns succeeded
- 3Call publish_playtest_build with the returned build_id and channel=internal
- 4Return distribution info and release notes to the user
Windows release build published to the internal playtest channel with artifact links and a distribution summary
Requirements
Accounts, API keys, or tools you or your AI assistant may need to set up while using this skill.