Setup & Installation
Or with the ClawHub CLI, for registry-managed skill folders outside a full OpenClaw workspace:
Version History
- Removed the .gitignore file from the repository. - Small update to documentation (README.md), with no changes to game mechanics or core logic.
What This Skill Does
A text adventure game engine that recreates the 1984 Infocom Hitchhiker's Guide to the Galaxy game. The agent acts as Game Master, managing game state, puzzles, inventory, and narration in Douglas Adams' absurdist style. Progress is saved locally between sessions.
Persistent state management via atomic CLI commands means game progress survives session resets without manual save prompts.
When to use it
- Playing through classic Babel Fish and Vogon poetry puzzles
- Resuming a saved Hitchhiker's Guide playthrough across sessions
- Exploring locations and collecting items from the Adams universe
- Triggering improbability events for surreal in-game outcomes
- Consulting in-universe Guide entries for lore and flavor
Example Workflow
Here's how your AI assistant might use this skill in practice.
User asks: I want to pick up the towel and check my inventory
- 1Load current game state from hitchhikers_save.json via game_manager.py load
- 2Process the pickup action and run python scripts/game_manager.py add_item "Towel"
- 3Check improbability stat and roll for any surreal event triggers
- 4Generate a dry, British narrator response describing the action
- 5Save updated state with the new inventory entry
Narrator confirms the towel is now in inventory, possibly with a sardonic Guide annotation about towels and their cosmic importance